Fix segfault when opening SF2 Player GUI during load #8227#8322
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BernardoMalheiro wants to merge 2 commits into
Open
Fix segfault when opening SF2 Player GUI during load #8227#8322BernardoMalheiro wants to merge 2 commits into
BernardoMalheiro wants to merge 2 commits into
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Root cause: - clicking the TrackLabelButton while a soundfont was still loading triggered InstrumentTrackWindow::adjustTabSize() with a null widget pointer, causing a segmentation fault Changes: - disable TrackLabelButton in constructor when no instrument is loaded - re-enable TrackLabelButton via onInstrumentChanged() slot connected to InstrumentTrack::instrumentChanged() signal - add null guard in adjustTabSize() as an additional safety measure
rubiefawn
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Mar 23, 2026
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rubiefawn
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I haven't yet tested this fix. I'll update this comment when I do.
- Refine button state logic: Updated the implementation to follow the specific architectural pattern suggested during review. - Code style adjustments: Cleaned up spacing to better match the project's guidelines. - Removed null checks that were identified as unnecessary by the maintainers.
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Hi @rubiefawn! It's been about a month since I pushed the follow-up addressing your review. I removed the Doxygen comments, dropped the null guard, replaced the constructor logic with onInstrumentChanged(), and updated the connect() call to use the new Qt5 pointer-to-member syntax. Would you have time to take another look when you get a chance? Happy to make further adjustments if needed. Thanks! |
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Clicking the
TrackLabelButtonwhile a soundfont was still loading triggeredInstrumentTrackWindow::adjustTabSize()with a null widget pointer, causing a segmentation fault.Changes:
TrackLabelButtonin constructor when no instrument is loadedTrackLabelButtonviaonInstrumentChanged()slot connected toInstrumentTrack::instrumentChanged()signaladjustTabSize()as an additional safety measureCloses #8227