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Sync RPG-Kit translation READMEs (zh-CN / ja-JP / ko-KR / hi-IN) to English#54

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QingtaoLi1 merged 1 commit into
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dev/rpgkit_checkin
May 15, 2026
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Sync RPG-Kit translation READMEs (zh-CN / ja-JP / ko-KR / hi-IN) to English#54
QingtaoLi1 merged 1 commit into
mainfrom
dev/rpgkit_checkin

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@Bonytu Bonytu commented May 15, 2026

Summary

After PR #53 merged the main RPG-Kit branch into main, an additional commit on dev/rpgkit_checkin synced the four non-English RPG-Kit READMEs to match the latest English version. That commit is not yet on main.

This tiny follow-up PR pulls just that one commit (b318dcb) into main.

What changed

Only 4 files in RPG-Kit/:

  • README.zh-CN.md
  • README.ja-JP.md
  • README.ko-KR.md
  • README.hi-IN.md

Each was rewritten to mirror the current English README.md:

  • New heading "Make coding agents plan before they edit" (was "Make AI coding agents understand the whole repository")
  • Updated opening paragraphs with the persistent RPG workspace framing
  • New Build / Understand / Update three-bullet workflow list
  • "Choose your workflow" table relabelled Forward / Reverse / Surgical → Build / Understand / Update
  • Detailed pipeline folded into a <details> block
  • New "RPG-Kit in action" subheading
  • .rpgkit/data/rpg.html path in caption
  • "After rpgkit init" sentence rewritten for clarity
  • "Simpler decoder commands" → "Simpler generation commands"
  • "✅(No MCP)" → "✅ (No MCP)"

All code blocks, slash commands, file paths, URLs, image references, and the large ASCII pipeline diagram are byte-identical with the English version. Only prose and # comments are translated.

Test plan

  • Spot-check rendering of each translated README on GitHub
  • Spot-check anchor links in the translated Quick Start sections
  • Native-speaker review (optional but recommended) — confidence high for zh-CN / ja-JP, medium for ko-KR / hi-IN

🤖 Generated with Claude Code

…ADME

The four non-English RPG-Kit READMEs were frozen at the pre-rewrite
state (commit c9f4a61), missing several rounds of English updates
including the recent restructure that reframes RPG-Kit from a
repository-understanding tool to a persistent RPG workspace for
build / understand / update workflows.

Each translation now mirrors the latest English version:

- New heading: "Make coding agents plan before they edit" (was "Make
  AI coding agents understand the whole repository")
- New opening paragraphs describing planning failure modes and the
  persistent RPG workspace solution
- New Build / Understand / Update three-bullet list
- "Choose your workflow" table relabelled from Forward / Reverse /
  Surgical to Build / Understand / Update, with paper-style flow
  shapes kept in parentheses; Update row includes the edit plan stage
- Detailed pipeline ASCII folded into a <details> block titled
  "Full command-level workflow diagram" with a "new users can skip"
  note
- New "RPG-Kit in action" subheading before the graph image; image
  caption now references .rpgkit/data/rpg.html
- "After rpgkit init, the workspace keeps unchanged" rewritten to
  state clearly that rpgkit init does not modify source files
- "✅(No MCP)" -> "✅ (No MCP)"
- Upcoming features: "Simpler decoder commands" -> "Simpler
  generation commands"

Code blocks, slash commands, file paths, URLs, image references, and
proper-noun technical terms (Repository Planning Graph / RPG / Claude
Code / GitHub Copilot / MCP) are kept verbatim across all four
languages.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
@Bonytu Bonytu self-assigned this May 15, 2026
@Bonytu Bonytu requested a review from QingtaoLi1 May 15, 2026 13:00
@Bonytu Bonytu assigned Bonytu and QingtaoLi1 and unassigned Bonytu May 15, 2026
@QingtaoLi1 QingtaoLi1 merged commit 22a989f into main May 15, 2026
3 checks passed
@QingtaoLi1 QingtaoLi1 deleted the dev/rpgkit_checkin branch May 15, 2026 13:22
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2 participants