[DO NOT MERGE] damyanp - testing serialized create PSO#1197
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Both AMD and NVIDIA DirectX configurations have been stable and have higher pass rates than the existing Tier 1 Intel target. Promote them to Tier 1 so they run on every PR. Qualcomm and the Vulkan IHV configurations remain experimental and continue to require the 'test-all' label. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Match the tier change in docs/CI.md and pr-matrix.yaml so the README status table reflects that these targets now run on every PR. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Per Bob's review feedback, switch from listing AMD/NVIDIA D3D12 combinations via 'include' to a cross-product with 'exclude' for the AMD/NVIDIA Vulkan combinations. As future targets get promoted out of experimental, we can simply remove exclusions rather than adding inclusions. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Apply the same cross-product + exclude pattern to the experimental Exec-Tests-Extra job for consistency. As targets are promoted out of experimental, exclusions can be added here in lockstep with their removal from the Tier 1 Exec-Tests-Windows job. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This reverts commit 1eec3eb. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This change is for the draft AMD-testing PR only and should NOT be merged.
Strips the matrix down to only windows-amd x {check-hlsl-d3d12, check-hlsl-clang-d3d12}
so we can quickly iterate on AMD D3D12 stability investigation without spending
CI on Intel/NVIDIA/MacOS/WARP/Vulkan jobs.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Companion to the RelWithDebInfo testing draft PR. This branch runs the same windows-amd D3D12 jobs but with BuildType=Debug to confirm whether the previously observed Debug-only failures still reproduce. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This is a temporary hack for testing/debugging only, not intended to be merged. When running the offload test suite in parallel, each test runs in its own offloader.exe process. This change wraps the calls to ID3D12Device::CreateComputePipelineState and ID3D12Device::CreateGraphicsPipelineState with a Windows named mutex (`OffloadTest.D3D12.PipelineStateCreation`) so that only one process at a time can be creating a pipeline state object. This is useful for investigating whether parallel PSO creation is contributing to flakiness or driver issues seen during parallel test runs. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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