A lightweight StoreKit2 wrapper designed specifically for SwiftUI, making in-app purchases implementation simpler and more intuitive.
Please refer to the detailed StoreKitHelper documentation in DevTutor, which includes multiple quick start examples, custom payment interface examples, and API references, providing comprehensive examples and guidance.
- π SwiftUI Native: Designed specifically for SwiftUI with
@ObservableObjectand@EnvironmentObjectsupport - π‘ Simple API: Clean and intuitive interface for managing in-app purchases
- π Automatic Updates: Real-time transaction monitoring and status updates
- β Type Safe: Protocol-based product definitions with compile-time safety
- π§ͺ Testable: Fully testable architecture with comprehensive test case coverage ExampleTests.swift/StoreKitHelperTests.swift
Create and inject a StoreContext instance at your SwiftUI app's entry point, which is responsible for loading the product list and tracking purchase status.
import StoreKitHelper
enum AppProduct: String, InAppProduct {
case lifetime = "focuscursor.lifetime"
case monthly = "focuscursor.monthly"
var id: String { rawValue }
}
@main struct DevTutorApp: App {
@StateObject var store = StoreContext(products: AppProduct.allCases)
var body: some Scene {
WindowGroup {
ContentView().environmentObject(store)
}
}
}StoreContext exposes a tri-state purchase status. At app launch, purchaseStatus starts as .loading until Transaction.currentEntitlements finishes its first sync. During this stage, hasPurchased and hasNotPurchased both return false, so startup code will not accidentally treat the user as "not purchased".
switch store.purchaseStatus {
case .loading:
// Purchase state is still being resolved
case .purchased:
// β
User has active purchases
case .notPurchased:
// π§Ύ User has no active purchases
}Recommended usage:
@EnvironmentObject var store: StoreContext
var body: some View {
switch store.purchaseStatus {
case .loading:
ProgressView("Checking purchases...")
case .purchased:
// β
User has purchased - show full functionality
case .notPurchased:
// π§Ύ User hasn't purchased - show limited content or purchase prompt
}
}The default purchase call remains unchanged:
await store.purchase(product)If you need StoreKit purchase options, you can now pass them through directly:
await store.purchase(product, options: [
.appAccountToken(appAccountToken)
])Compatible legacy usage:
@EnvironmentObject var store: StoreContext
var body: some View {
if store.hasResolvedPurchaseStatus == false {
ProgressView("Checking purchases...")
} else if store.hasNotPurchased == true {
// π§Ύ User hasn't purchased - show limited content or purchase prompt
} else if store.hasPurchased == true {
// β
User has purchased - show full functionality
}
}Use StoreKitHelperView to directly display in-app purchase popup views and configure various parameters through a chainable API.
struct PurchaseContent: View {
@EnvironmentObject var store: StoreContext
var body: some View {
let locale: Locale = Locale(identifier: Locale.preferredLanguages.first ?? "en")
StoreKitHelperView()
.environment(\.locale, .init(identifier: locale.identifier))
.environment(\.pricingContent, { AnyView(PricingContent()) })
.environment(\.popupDismissHandle, {
// Triggered when the popup is dismissed
// (e.g., user clicks the close button)
store.isShowingPurchasePopup = false
})
.environment(\.termsOfServiceHandle, {
// Action triggered when the [Terms of Service] button is clicked
})
.environment(\.privacyPolicyHandle, {
// Action triggered when the [Privacy Policy] button is clicked
})
.frame(maxWidth: 300)
.frame(minWidth: 260)
}
}Click to open the paid product list interface.
struct ContentView: View {
@EnvironmentObject var store: StoreContext
var body: some View {
if store.hasNotPurchased == true, store.isLoading == false {
PurchasePopupButton()
.sheet(isPresented: $store.isShowingPurchasePopup) {
PurchaseContent()
}
}
}
}Similar to StoreKitHelperView, but for selecting purchase items to make payments.
struct PurchaseContent: View {
@EnvironmentObject var store: StoreContext
var body: some View {
let locale: Locale = Locale(identifier: Locale.preferredLanguages.first ?? "en")
StoreKitHelperSelectionView()
.environment(\.locale, .init(identifier: locale.identifier))
.environment(\.pricingContent, { AnyView(PricingContent()) })
.environment(\.popupDismissHandle, {
// Triggered when the popup is dismissed
// (e.g., user clicks the close button)
store.isShowingPurchasePopup = false
})
.environment(\.termsOfServiceHandle, {
// Action triggered when the [Terms of Service] button is clicked
})
.environment(\.privacyPolicyHandle, {
// Action triggered when the [Privacy Policy] button is clicked
})
.frame(maxWidth: 300)
.frame(minWidth: 260)
}
}protocol InAppProduct: CaseIterable {
var id: String { get }
}enum PurchaseStatus {
case loading
case purchased
case notPurchased
}products: [Product]- Available products from the App StorepurchasedProductIDs: Set<String>- Set of purchased product identifierspurchaseStatus: PurchaseStatus- Current purchase state:.loading,.purchased, or.notPurchasedhasResolvedPurchaseStatus: Bool- Whether the initial purchase state sync has completedhasNotPurchased: Bool- Whether the user hasn't purchased any products after purchase state resolutionhasPurchased: Bool- Whether the user has purchased any products after purchase state resolutionisLoading: Bool- Whether products are currently loadingerrorMessage: String?- Current error message, if any
purchase(_ product: Product, options: Set<Product.PurchaseOption> = [])- Purchase a specific product, optionally forwarding StoreKit purchase optionsrestorePurchases()- Restore previous purchasesisPurchased(_ productID: ProductID) -> Bool- Check if a product is purchased by IDisPurchased(_ product: InAppProduct) -> Bool- Check if a product is purchasedproduct(for productID: ProductID) -> Product?- Get product by IDproduct(for product: InAppProduct) -> Product?- Get product by InAppProduct
Licensed under the MIT License.
