Design Technology leader at PlayStation. I build the systems, tools, and processes that make design organizations work at scale — design systems, prototyping pipelines, AI-assisted workflows, the infrastructure between design and engineering.
Previously: co-founded Stimulant, a digital agency that built immersive, multi-user installations for corporate and public spaces (2008–2018). Before that, agency engineering in Seattle (Smashing Ideas, Saltmine) and Microsoft Surface launch applications. 10 U.S. patents across Sony and Microsoft.





