Skip to content

Pull requests: bevyengine/bevy

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Assigned to nobody Loading
Sort

Pull requests list

Move release-content content to _release-content S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23638 opened Apr 3, 2026 by dylansechet Loading… 0.19
Update toml requirement from 0.8.19 to 1.1.0 C-Dependencies A change to the crates that Bevy depends on
#23634 opened Apr 3, 2026 by dependabot bot Loading…
Reframe old "scene" terminology as "world serialization" A-Scenes Composing and serializing ECS objects C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#23630 opened Apr 3, 2026 by cart Loading… 0.19
Fix dof and background motion vectors on webgpu A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-WebGPU Specific to the WebGPU render API S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23629 opened Apr 3, 2026 by beicause Loading…
Move WindowPlugin exit systems to Last A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23624 opened Apr 2, 2026 by doonv Loading…
Make Bounded3d dyn-compatible A-Math Fundamental domain-agnostic mathematical operations C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Design This issue requires design work to think about how it would best be accomplished
#23623 opened Apr 2, 2026 by omeranson Draft
feat(animation): implement Animatable for Rot2 A-Animation Make things move and change over time C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23621 opened Apr 2, 2026 by YurikoDX Loading…
3 tasks done
Change ResourceEntities from SparseSet to SparseArray to speed up resource lookups A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23616 opened Apr 1, 2026 by chescock Loading…
Bevy_city traffic A-ECS Entities, components, systems, and events A-Rendering Drawing game state to the screen C-Benchmarks Stress tests and benchmarks used to measure how fast things are C-Examples An addition or correction to our examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#23603 opened Mar 31, 2026 by nuts-rice Draft
Fix computed.target_info not being updated after RenderTarget::None is modified A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23593 opened Mar 31, 2026 by kaio-matos Loading…
Update SpriteMesh in PostUpdate A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23591 opened Mar 30, 2026 by GiantBlargg Loading… 0.19
Fix #22574: fix volumetric fog back-face intersection artifacts A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23588 opened Mar 30, 2026 by joaoconceicao12 Loading…
Bsn fmt support + cli tool A-Scenes Composing and serializing ECS objects C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#23586 opened Mar 30, 2026 by NicoZweifel Draft
Add skinned mesh picking A-Animation Make things move and change over time A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23583 opened Mar 30, 2026 by greeble-dev Loading…
Implement dynamic BSN (.bsn asset format) A-Scenes Composing and serializing ECS objects C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23576 opened Mar 30, 2026 by pcwalton Draft 0.20
Merge car meshes in bevy_city and improve loading screen A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Benchmarks Stress tests and benchmarks used to measure how fast things are C-Examples An addition or correction to our examples C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#23574 opened Mar 29, 2026 by IceSentry Loading… 0.19
CompressedImageSaver improvements A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#23567 opened Mar 29, 2026 by JMS55 Draft
Fixes for rendering debug overlays A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23564 opened Mar 28, 2026 by kristoff3r Loading… 0.19
2
Cluster emissive meshes A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#23563 opened Mar 28, 2026 by JMS55 Draft
Calculate UVs and Normals in ConvexPolygonMeshBuilder A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23540 opened Mar 27, 2026 by mpowell90 Loading…
Concurrent transform producer A-Transform Translations, rotations and scales C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help
#23539 opened Mar 27, 2026 by aevyrie Loading…
Add LODs to most meshes in bevy_city A-Rendering Drawing game state to the screen C-Benchmarks Stress tests and benchmarks used to measure how fast things are C-Examples An addition or correction to our examples C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Blocked This cannot move forward until something else changes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23524 opened Mar 26, 2026 by IceSentry Loading…
Fix AutoExposure and ColorGrading stopping working when Tonemapping is set to None A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Help The author needs help finishing this PR. X-Uncontroversial This work is generally agreed upon
#23522 opened Mar 26, 2026 by momoluna444 Loading…
Fix/UI node clipping uitransform A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23520 opened Mar 25, 2026 by Poico Loading…
ProTip! Updated in the last three days: updated:>2026-03-31.