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Pull requests: bevyengine/bevy
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Add BSN scene writer: serialize ECS World to .bsn text
#23639
opened Apr 3, 2026 by
jbuehler23
•
Draft
Move This PR has been approved by the community. It's ready for a maintainer to consider merging it
release-content content to _release-content
S-Ready-For-Final-Review
Update toml requirement from 0.8.19 to 1.1.0
C-Dependencies
A change to the crates that Bevy depends on
#23634
opened Apr 3, 2026 by
dependabot
bot
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Reframe old "scene" terminology as "world serialization"
A-Scenes
Composing and serializing ECS objects
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
Fix dof and background motion vectors on webgpu
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-WebGPU
Specific to the WebGPU render API
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23629
opened Apr 3, 2026 by
beicause
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Move Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
WindowPlugin exit systems to Last
A-Windowing
#23624
opened Apr 2, 2026 by
doonv
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Make Bounded3d dyn-compatible
A-Math
Fundamental domain-agnostic mathematical operations
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
feat(animation): implement Make things move and change over time
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Animatable for Rot2
A-Animation
#23621
opened Apr 2, 2026 by
YurikoDX
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3 tasks done
Change Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ResourceEntities from SparseSet to SparseArray to speed up resource lookups
A-ECS
#23616
opened Apr 1, 2026 by
chescock
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Bevy_city traffic
A-ECS
Entities, components, systems, and events
A-Rendering
Drawing game state to the screen
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
C-Examples
An addition or correction to our examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Fix Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
computed.target_info not being updated after RenderTarget::None is modified
A-Rendering
#23593
opened Mar 31, 2026 by
kaio-matos
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Update SpriteMesh in PostUpdate
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Fix #22574: fix volumetric fog back-face intersection artifacts
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23588
opened Mar 30, 2026 by
joaoconceicao12
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Bsn fmt support + cli tool
A-Scenes
Composing and serializing ECS objects
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#23586
opened Mar 30, 2026 by
NicoZweifel
•
Draft
Add skinned mesh picking
A-Animation
Make things move and change over time
A-Picking
Pointing at and selecting objects of all sorts
C-Bug
An unexpected or incorrect behavior
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23583
opened Mar 30, 2026 by
greeble-dev
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Implement dynamic BSN (.bsn asset format)
A-Scenes
Composing and serializing ECS objects
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Merge car meshes in bevy_city and improve loading screen
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
C-Examples
An addition or correction to our examples
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
CompressedImageSaver improvements
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Fixes for rendering debug overlays
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
2
Cluster emissive meshes
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
Calculate UVs and Normals in ConvexPolygonMeshBuilder
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23540
opened Mar 27, 2026 by
mpowell90
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Concurrent transform producer
A-Transform
Translations, rotations and scales
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
#23539
opened Mar 27, 2026 by
aevyrie
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Add LODs to most meshes in bevy_city
A-Rendering
Drawing game state to the screen
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
C-Examples
An addition or correction to our examples
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Blocked
This cannot move forward until something else changes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23524
opened Mar 26, 2026 by
IceSentry
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Fix Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Help
The author needs help finishing this PR.
X-Uncontroversial
This work is generally agreed upon
AutoExposure and ColorGrading stopping working when Tonemapping is set to None
A-Rendering
#23522
opened Mar 26, 2026 by
momoluna444
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Fix/UI node clipping uitransform
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23520
opened Mar 25, 2026 by
Poico
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Updated in the last three days: updated:>2026-03-31.