This is a wrapper over native C# class ClientWebSocket with built-in reconnection and error handling.
MIT
- installation via NuGet (Websocket.Client)
- targeting .NET Standard 2.0, .NET Standard 2.1, .NET 6, .NET 7, .NET 8, .NET 9, and .NET 10
- full .NET Framework support through the .NET Standard 2.0 asset; the included framework sample targets .NET Framework 4.7.2 on Windows
- reactive extensions (Rx.NET)
- integrated logging abstraction (
Microsoft.Extensions.Logging) - using Channels for high performance sending queue
- allocation-conscious receive and send paths using reusable buffers and pooled text encoding
Websocket.Client is designed for long-running websocket consumers where per-message allocation and reconnect behavior matter:
- incoming messages are accumulated in a reusable pooled receive buffer
- text messages are decoded directly from the received bytes
- outgoing text messages are encoded into rented
ArrayPool<byte>buffers - the sending queue uses
System.Threading.Channelswith a single reader - public observable wrappers are cached to avoid per-access wrapper allocations
- disabled trace logging is guarded to avoid hot-path log argument allocations
- queued text send requests use an internal value-type envelope to avoid a per-message wrapper allocation
- multi-segment binary sends complete on the final real segment without an extra empty websocket frame
Representative BenchmarkDotNet results show meaningful improvements on typical small and medium messages:
- 128 B text receive path:
264.17 ns / 560 Bto36.26 ns / 280 B - 4 KB text receive path:
784.50 ns / 8496 Bto485.90 ns / 8216 B - 1024 char text send encoding:
102.36 ns / 1048 Bto71.05 ns / 0 B - 8192 char text send encoding:
738.40 ns / 8216 Bto419.79 ns / 0 B - disabled trace logging:
28.72 ns / 64 Bto approximately0 ns / 0 B - queued text request envelope:
31.54 ns / 24 Bto29.65 ns / 0 B - stream-backed binary
ResponseMessage.ToString()at 32 KB:1.149 us / 32872 Bto44.60 ns / 104 B - .NET Framework 4.8.1 client receive path, via the
netstandard2.0asset: 1000 x 1024 B text messages in1.062 ms / 2312.21 KB
For very large text messages, the resulting string allocation dominates the receive cost, so the library focuses on avoiding unnecessary intermediate allocations and avoiding retention of oversized receive buffers after traffic spikes.
See the benchmarks folder for the BenchmarkDotNet project, commands, and full result tables.
var exitEvent = new ManualResetEvent(false);
var url = new Uri("wss://xxx");
using (var client = new WebsocketClient(url))
{
client.ReconnectTimeout = TimeSpan.FromSeconds(30);
client.ReconnectionHappened.Subscribe(info =>
Log.Information($"Reconnection happened, type: {info.Type}"));
client.MessageReceived.Subscribe(msg => Log.Information($"Message received: {msg}"));
client.Start();
Task.Run(() => client.Send("{ message }"));
exitEvent.WaitOne();
}More usage examples:
Pull Requests are welcome!
To set some advanced configurations, which are available on the native ClientWebSocket class,
you have to provide the factory method as a second parameter to WebsocketClient.
That factory method will be called on every reconnection to get a new instance of the ClientWebSocket.
var factory = new Func<ClientWebSocket>(() => new ClientWebSocket
{
Options =
{
KeepAliveInterval = TimeSpan.FromSeconds(5),
Proxy = ...
ClientCertificates = ...
}
});
var client = new WebsocketClient(url, factory);
client.Start();Also, you can access the current native class via client.NativeClient.
But use it with caution, on every reconnection there will be a new instance.
It is possible to change the remote server URL dynamically. Example:
client.Url = new Uri("wss://my_new_url");;
await client.Reconnect();A built-in reconnection invokes after 1 minute (default) of not receiving any messages from the server.
It is possible to configure that timeout via communicator.ReconnectTimeout.
In addition, a stream ReconnectionHappened sends information about the type of reconnection.
However, if you are subscribed to low-rate channels, you will likely encounter that timeout - higher it to a few minutes or implement ping-pong interaction on your own every few seconds.
In the case of a remote server outage, there is a built-in functionality that slows down reconnection requests
(could be configured via client.ErrorReconnectTimeout, the default is 1 minute).
Usually, websocket servers do not keep a persistent connection between reconnections. Every new connection creates a new session.
Because of that, you most likely need to resubscribe to channels/groups/topics inside ReconnectionHappened stream.
client.ReconnectionHappened.Subscribe(info => {
client.Send("{type: subscribe, topic: xyz}")
});Observables from Reactive Extensions are single threaded by default. It means that your code inside subscriptions is called synchronously and as soon as the message comes from websocket API. It brings a great advantage of not to worry about synchronization, but if your code takes a longer time to execute it will block the receiving method, buffer the messages and may end up losing messages. For that reason consider to handle messages on the other thread and unblock receiving thread as soon as possible. I've prepared a few examples for you:
Every subscription code is called on a main websocket thread. Every subscription is synchronized together. No parallel execution. It will block the receiving thread.
client
.MessageReceived
.Where(msg => msg.Text != null)
.Where(msg => msg.Text.StartsWith("{"))
.Subscribe(obj => { code1 });
client
.MessageReceived
.Where(msg => msg.Text != null)
.Where(msg => msg.Text.StartsWith("["))
.Subscribe(arr => { code2 });
// 'code1' and 'code2' are called in a correct order, according to websocket flow
// ----- code1 ----- code1 ----- ----- code1
// ----- ----- code2 ----- code2 code2 -----Every single subscription code is called on a separate thread. Every single subscription is synchronized, but different subscriptions are called in parallel.
client
.MessageReceived
.Where(msg => msg.Text != null)
.Where(msg => msg.Text.StartsWith("{"))
.ObserveOn(TaskPoolScheduler.Default)
.Subscribe(obj => { code1 });
client
.MessageReceived
.Where(msg => msg.Text != null)
.Where(msg => msg.Text.StartsWith("["))
.ObserveOn(TaskPoolScheduler.Default)
.Subscribe(arr => { code2 });
// 'code1' and 'code2' are called in parallel, do not follow websocket flow
// ----- code1 ----- code1 ----- code1 -----
// ----- code2 code2 ----- code2 code2 code2In case you want to run your subscription code on the separate thread but still want to follow websocket flow through every subscription, use synchronization with gates:
private static readonly object GATE1 = new object();
client
.MessageReceived
.Where(msg => msg.Text != null)
.Where(msg => msg.Text.StartsWith("{"))
.ObserveOn(TaskPoolScheduler.Default)
.Synchronize(GATE1)
.Subscribe(obj => { code1 });
client
.MessageReceived
.Where(msg => msg.Text != null)
.Where(msg => msg.Text.StartsWith("["))
.ObserveOn(TaskPoolScheduler.Default)
.Synchronize(GATE1)
.Subscribe(arr => { code2 });
// 'code1' and 'code2' are called concurrently and follow websocket flow
// ----- code1 ----- code1 ----- ----- code1
// ----- ----- code2 ----- code2 code2 ----Using async/await in your subscribe methods is a bit tricky. Subscribe from Rx.NET doesn't await tasks,
so it won't block stream execution and cause sometimes undesired concurrency. For example:
client
.MessageReceived
.Subscribe(async msg => {
// do smth 1
await Task.Delay(5000); // waits 5 sec, could be HTTP call or something else
// do smth 2
});That await Task.Delay won't block stream and subscribe method will be called multiple times concurrently.
If you want to buffer messages and process them one-by-one, then use this:
client
.MessageReceived
.Select(msg => Observable.FromAsync(async () => {
// do smth 1
await Task.Delay(5000); // waits 5 sec, could be HTTP call or something else
// do smth 2
}))
.Concat() // executes sequentially
.Subscribe();If you want to process them concurrently (avoid synchronization), then use this
client
.MessageReceived
.Select(msg => Observable.FromAsync(async () => {
// do smth 1
await Task.Delay(5000); // waits 5 sec, could be HTTP call or something else
// do smth 2
}))
.Merge() // executes concurrently
// .Merge(4) you can limit concurrency with a parameter
// .Merge(1) is same as .Concat() (sequentially)
// .Merge(0) is invalid (throws exception)
.Subscribe();More info on Github issue.
Don't worry about websocket connection, those sequential execution via .Concat() or .Merge(1) has no effect on receiving messages.
It won't affect receiving thread, only buffers messages inside MessageReceived stream.
But beware of producer-consumer problem when the consumer will be too slow. Here is a StackOverflow issue with an example how to ignore/discard buffered messages and always process only the last one.
I do consulting, please don't hesitate to contact me if you need a paid help
(web, nostr, m@mkotas.cz)
