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πŸ’­
β˜• Turning coffee into "Sweet Engine"
πŸ’­
β˜• Turning coffee into "Sweet Engine"

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GuilHartt/README.md

Hello, I'm Guilherme! πŸ‘‹

Creator & Maintainer

Brazilian developer driven by two things: coffee β˜• and code πŸ’».


πŸš€ About Me

I'm a developer from Brazil πŸ‡§πŸ‡·.

My programming journey began at 12, fueled by curiosity. Today, I dedicate my time to the challenging world of Game Development and Tooling. I believe in building high-performance, developer-friendly tools to help others bring their ideas to life.

Currently, I'm focusing on building a complete ecosystem for 2D game development.


πŸ›  Tech Stack

I love working with systems languages and clean architectures.

Odin Language Go Language Lua Language Fedora Linux


πŸ’Ž Featured Projects

My main focus is the Sweet Ecosystem:

Project Description Tech
A modern, intuitive 2D game engine designed to make game dev sweeter. (Private) Odin Raylib
Fast archetype-based ECS with support for relationships. Odin
A lightweight, embeddable scripting language for games. (Private) Go Odin

"Coffee and Code" β€” The fuel of my engine.

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  1. muninn muninn Public

    Fast archetype-based ECS for Odin with support for relationships.

    Odin 44 2