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GameFrameX Logo

GameFrameX.Foundation

Version License Documentation

All-in-One Solution for Indie Game Development · Empowering Indie Developers' Dreams

📖 Documentation🚀 Quick Start💬 QQ Group: 870596322


🌐 Language: English | 简体中文 | 繁體中文 | 日本語 | 한국어


Assembly Overview

Package Description Version Downloads
GameFrameX.Foundation.Localization Lightweight localization support NuGet NuGet
GameFrameX.Foundation.Json Unified JSON serialization NuGet NuGet
GameFrameX.Foundation.Options CLI argument parser NuGet NuGet
GameFrameX.Foundation.Orm.Attribute ORM attribute definitions NuGet NuGet
GameFrameX.Foundation.Extensions Extension methods and helpers NuGet NuGet
GameFrameX.Foundation.Encryption Encryption algorithms NuGet NuGet
GameFrameX.Foundation.Hash Hash algorithms NuGet NuGet
GameFrameX.Foundation.Utility General utilities NuGet NuGet
GameFrameX.Foundation.Logger Unified logging NuGet NuGet
GameFrameX.Foundation.Http.Extension HTTP client extensions NuGet NuGet
GameFrameX.Foundation.Http.Normalization HTTP response normalization NuGet NuGet
GameFrameX.Foundation.Orm.Entity ORM entity base classes NuGet NuGet

Quick Start

Installation

Install the packages you need:

dotnet add package GameFrameX.Foundation.Extensions
dotnet add package GameFrameX.Foundation.Encryption
dotnet add package GameFrameX.Foundation.Logger

Basic Usage

using GameFrameX.Foundation.Extensions;
using GameFrameX.Foundation.Encryption;
using GameFrameX.Foundation.Hash;

// Extension methods
var bytes = "Hello World".ToBytes();
var hex = bytes.ToHexString();

// Encryption
var encrypted = AesHelper.Encrypt(Encoding.UTF8.GetBytes("secret"), key, iv);
var decrypted = AesHelper.Decrypt(encrypted, key, iv);

// Hash
var md5 = Md5Helper.ComputeHash("Hello World");
var sha256 = ShaHelper.ComputeSha256("Hello World");

Module Index

Module Package Description Dependencies Docs
Localization GameFrameX.Foundation.Localization Lightweight localization with lazy-loading mechanism Zero dependencies Docs
JSON GameFrameX.Foundation.Json Unified JSON serialization/deserialization interfaces Zero dependencies Docs
Options GameFrameX.Foundation.Options Command-line option/configuration builder Zero dependencies Docs
ORM Attribute GameFrameX.Foundation.Orm.Attribute ORM attribute definitions for audit, cache, soft-delete Zero dependencies Docs
Extensions GameFrameX.Foundation.Extensions Core extension methods and collection helpers → Localization Docs
Encryption GameFrameX.Foundation.Encryption AES, RSA, DSA, SM2/SM4, XOR encryption → Localization Docs
Hash GameFrameX.Foundation.Hash CRC32/64, MD5, SHA, HMAC, MurmurHash3, xxHash → Localization Docs
Utility GameFrameX.Foundation.Utility Console, environment, time, Snowflake ID utilities → Localization Docs
Logger GameFrameX.Foundation.Logger Unified logging with Serilog, Loki, MongoDB sinks → Extensions + JSON Docs
HTTP Extension GameFrameX.Foundation.Http.Extension HTTP client extension methods → JSON Docs
HTTP Normalization GameFrameX.Foundation.Http.Normalization Standardized HTTP JSON response structures → Logger Docs
ORM Entity GameFrameX.Foundation.Orm.Entity ORM entity base classes with enterprise features → Utility Docs

Architecture

See the full architecture documentation for design principles and dependency graph.

System Requirements

  • .NET 8.0 / 9.0 / 10.0
  • Supported OS: Windows, macOS, Linux

License

This project is licensed under MIT License + Apache 2.0.

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