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models.py
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65 lines (56 loc) · 2 KB
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import torch
import torch.nn as nn
import torch.nn.functional as F
from games import Game
torch.manual_seed(0)
#device=torch.device("cuda" if torch.cuda.is_available() else "mps" if torch.backends.mps.is_available() else "cpu")
class ResNet(nn.Module):
def __init__(self,game:Game,num_res_blocks,num_hidden):
super(ResNet, self).__init__()
self.start_block=nn.Sequential(
nn.Conv2d(3,out_channels=num_hidden,kernel_size=3,padding=1),
nn.BatchNorm2d(num_hidden),
nn.ReLU(),
)
self.backbone=nn.ModuleList(
[ResBlock(num_hidden=num_hidden) for i in range(num_res_blocks)]
)
self.policyHead=nn.Sequential(
nn.Conv2d(in_channels=num_hidden,out_channels=32,kernel_size=3,padding=1),
nn.BatchNorm2d(32),
nn.ReLU(),
nn.Flatten(),
nn.Linear(32*game.rows*game.cols,game.action_size)
)
self.valueHead=nn.Sequential(
nn.Conv2d(in_channels=num_hidden,out_channels=3,kernel_size=3,padding=1),
nn.BatchNorm2d(3),
nn.ReLU(),
nn.Flatten(),
nn.Linear(3*game.rows*game.cols,1),
nn.Tanh()
)
def forward(self,x):
x=self.start_block(x)
for res_block in self.backbone:
x=res_block(x)
policy=self.policyHead(x)
value=self.valueHead(x)
return policy,value
class ResBlock(nn.Module):
def __init__(self,num_hidden):
super(ResBlock, self).__init__()
self.conv1=nn.Conv2d(num_hidden,num_hidden,kernel_size=3,padding=1)
self.bn1=nn.BatchNorm2d(num_hidden)
self.conv2=nn.Conv2d(num_hidden,num_hidden,kernel_size=3,padding=1)
self.bn2=nn.BatchNorm2d(num_hidden)
def forward(self,x):
identity=x
out=self.conv1(x)
out=self.bn1(out)
out=F.relu(out)
out=self.conv2(out)
out=self.bn2(out)
out+=identity
out=F.relu(out)
return out