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CI #152

Manually triggered April 2, 2026 16:05
Status Failure
Total duration 11m 58s
Artifacts

main.yml

on: workflow_dispatch
Matrix: Windows-Runtime
Matrix: Assembly-Processor
Matrix: iOS-Runtime
Matrix: Linux-Runtime
Matrix: VS-Package
Matrix: Windows-Tests
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2 errors and 85 warnings
Windows-Tests (Release, Game) / Game Vulkan (Release)
Process completed with exit code 1.
Windows-Tests (Release, Game) / Game Direct3D12 (Release)
Process completed with exit code 1.
Assembly-Processor (Release) / Build (Release)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Windows-Runtime (Release, OpenGL) / Build (Release, OpenGL)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Windows-Runtime (Release, OpenGLES) / Build (Release, OpenGLES)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Windows-Runtime (Release, OpenGLES) / Build (Release, OpenGLES): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2103
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Runtime (Release, OpenGLES) / Build (Release, OpenGLES): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2102
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Runtime (Release, OpenGLES) / Build (Release, OpenGLES): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2101
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Runtime (Release, OpenGLES) / Build (Release, OpenGLES): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2100
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Runtime (Release, OpenGLES) / Build (Release, OpenGLES): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2072
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Runtime (Release, OpenGLES) / Build (Release, OpenGLES): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2071
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Runtime (Release, OpenGLES) / Build (Release, OpenGLES): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2070
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Runtime (Release, OpenGLES) / Build (Release, OpenGLES): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2069
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Runtime (Release, OpenGLES) / Build (Release, OpenGLES): sources/engine/Stride.Audio/Native/XAudio2.cpp#L1624
first argument in call to '__builtin_memset' is a pointer to non-trivially copyable type 'X3DAUDIO_EMITTER' (aka 'struct X3DAUDIO_EMITTER')
Windows-Runtime (Release, OpenGLES) / Build (Release, OpenGLES): sources/engine/Stride.Audio/Native/XAudio2.cpp#L1531
first argument in call to '__builtin_memset' is a pointer to non-trivially copyable type 'X3DAUDIO_LISTENER' (aka 'struct X3DAUDIO_LISTENER')
Windows-Runtime (Release, Vulkan) / Build (Release, Vulkan)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Windows-Runtime (Release, Direct3D12) / Build (Release, Direct3D12)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Windows-Runtime (Release, Direct3D12) / Build (Release, Direct3D12): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2103
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Runtime (Release, Direct3D12) / Build (Release, Direct3D12): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2102
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Runtime (Release, Direct3D12) / Build (Release, Direct3D12): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2101
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Runtime (Release, Direct3D12) / Build (Release, Direct3D12): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2100
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Runtime (Release, Direct3D12) / Build (Release, Direct3D12): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2072
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Runtime (Release, Direct3D12) / Build (Release, Direct3D12): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2071
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Runtime (Release, Direct3D12) / Build (Release, Direct3D12): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2070
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Runtime (Release, Direct3D12) / Build (Release, Direct3D12): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2069
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Runtime (Release, Direct3D12) / Build (Release, Direct3D12): sources/engine/Stride.Audio/Native/XAudio2.cpp#L1624
first argument in call to '__builtin_memset' is a pointer to non-trivially copyable type 'X3DAUDIO_EMITTER' (aka 'struct X3DAUDIO_EMITTER')
Windows-Runtime (Release, Direct3D12) / Build (Release, Direct3D12): sources/engine/Stride.Audio/Native/XAudio2.cpp#L1531
first argument in call to '__builtin_memset' is a pointer to non-trivially copyable type 'X3DAUDIO_LISTENER' (aka 'struct X3DAUDIO_LISTENER')
Windows-Runtime (Release, Direct3D11) / Build (Release, Direct3D11)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Linux-Runtime (Release, Vulkan) / Build (Release, Vulkan)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4, microsoft/setup-msbuild@v2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Linux-Runtime (Release, OpenGL) / Build (Release, OpenGL)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4, microsoft/setup-msbuild@v2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
VS-Package (Debug) / Build (Debug)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4, microsoft/setup-msbuild@v2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
iOS-Runtime (Release) / Build (Release)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4, microsoft/setup-msbuild@v2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Windows-Tests (Release, Game) / Game Vulkan (Release)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Windows-Tests (Release, Game) / Game Vulkan (Release)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "BepuPhysics
Windows-Tests (Release, Game) / Game Vulkan (Release)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Stride.Mono.TextTemplating
Windows-Tests (Release, Game) / Game Vulkan (Release): deps/OculusOVR/Include/Extras/OVR_CAPI_Util.h#L11
#include resolved using non-portable Microsoft search rules as: D:\a\stride\stride\sources\engine\Stride.VirtualReality\OculusOVR\../../../../deps/OculusOVR/Include\OVR_CAPI.h
Windows-Tests (Release, Game) / Game Vulkan (Release): deps/OculusOVR/Include/Extras/OVR_CAPI_Util.h#L11
#include resolved using non-portable Microsoft search rules as: D:\a\stride\stride\sources\engine\Stride.VirtualReality\OculusOVR\../../../../deps/OculusOVR/Include\OVR_CAPI.h
Windows-Tests (Release, Game) / Game Vulkan (Release)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Microsoft.Management.Infrastructure
Windows-Tests (Release, Game) / Game Vulkan (Release)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "BepuPhysics
Windows-Tests (Release, Game) / Game Vulkan (Release)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Stride.Mono.TextTemplating
Windows-Tests (Release, Game) / Game Vulkan (Release): deps/OculusOVR/Include/Extras/OVR_CAPI_Util.h#L11
#include resolved using non-portable Microsoft search rules as: D:\a\stride\stride\sources\engine\Stride.VirtualReality\OculusOVR\../../../../deps/OculusOVR/Include\OVR_CAPI.h
Windows-Tests (Release, Game) / Game Vulkan (Release): deps/OculusOVR/Include/Extras/OVR_CAPI_Util.h#L11
#include resolved using non-portable Microsoft search rules as: D:\a\stride\stride\sources\engine\Stride.VirtualReality\OculusOVR\../../../../deps/OculusOVR/Include\OVR_CAPI.h
Windows-Tests (Release, Game) / Game Vulkan (Release)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Microsoft.Management.Infrastructure
Windows-Tests (Release, Game) / Game Common (Release)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Windows-Tests (Release, Game) / Game Common (Release): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2103
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Tests (Release, Game) / Game Common (Release): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2102
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Tests (Release, Game) / Game Common (Release): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2101
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Tests (Release, Game) / Game Common (Release): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2100
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Tests (Release, Game) / Game Common (Release): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2072
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Tests (Release, Game) / Game Common (Release): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2071
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Tests (Release, Game) / Game Common (Release): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2070
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Tests (Release, Game) / Game Common (Release): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2069
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Tests (Release, Game) / Game Common (Release): sources/engine/Stride.Audio/Native/XAudio2.cpp#L1624
first argument in call to '__builtin_memset' is a pointer to non-trivially copyable type 'X3DAUDIO_EMITTER' (aka 'struct X3DAUDIO_EMITTER')
Windows-Tests (Release, Game) / Game Common (Release): sources/engine/Stride.Audio/Native/XAudio2.cpp#L1531
first argument in call to '__builtin_memset' is a pointer to non-trivially copyable type 'X3DAUDIO_LISTENER' (aka 'struct X3DAUDIO_LISTENER')
Windows-Tests (Release, Game) / Game Direct3D11 (Release)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Windows-Tests (Release, Game) / Game Direct3D11 (Release)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "BepuPhysics
Windows-Tests (Release, Game) / Game Direct3D11 (Release)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Stride.Mono.TextTemplating
Windows-Tests (Release, Game) / Game Direct3D11 (Release): deps/OculusOVR/Include/Extras/OVR_CAPI_Util.h#L11
#include resolved using non-portable Microsoft search rules as: D:\a\stride\stride\sources\engine\Stride.VirtualReality\OculusOVR\../../../../deps/OculusOVR/Include\OVR_CAPI.h
Windows-Tests (Release, Game) / Game Direct3D11 (Release): deps/OculusOVR/Include/Extras/OVR_CAPI_Util.h#L11
#include resolved using non-portable Microsoft search rules as: D:\a\stride\stride\sources\engine\Stride.VirtualReality\OculusOVR\../../../../deps/OculusOVR/Include\OVR_CAPI.h
Windows-Tests (Release, Game) / Game Direct3D11 (Release)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Microsoft.Management.Infrastructure
Windows-Tests (Release, Game) / Game Direct3D11 (Release)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "BepuPhysics
Windows-Tests (Release, Game) / Game Direct3D11 (Release)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Stride.Mono.TextTemplating
Windows-Tests (Release, Game) / Game Direct3D11 (Release): deps/OculusOVR/Include/Extras/OVR_CAPI_Util.h#L11
#include resolved using non-portable Microsoft search rules as: D:\a\stride\stride\sources\engine\Stride.VirtualReality\OculusOVR\../../../../deps/OculusOVR/Include\OVR_CAPI.h
Windows-Tests (Release, Game) / Game Direct3D11 (Release): deps/OculusOVR/Include/Extras/OVR_CAPI_Util.h#L11
#include resolved using non-portable Microsoft search rules as: D:\a\stride\stride\sources\engine\Stride.VirtualReality\OculusOVR\../../../../deps/OculusOVR/Include\OVR_CAPI.h
Windows-Tests (Release, Game) / Game Direct3D11 (Release)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Microsoft.Management.Infrastructure
Windows-Tests (Release, Simple) / Test (Release, Simple)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Windows-Tests (Release, Simple) / Test (Release, Simple)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Stride.Mono.TextTemplating
Windows-Tests (Release, Simple) / Test (Release, Simple)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Stride.Samples.Templates
Windows-Tests (Release, Simple) / Test (Release, Simple)
The assembly 'stride\Templates\Samples\Templates\VRSandbox\VRSandbox\NativeLibs\Windows\x86\NativeLibrary.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
Windows-Tests (Release, Simple) / Test (Release, Simple)
The assembly 'stride\Templates\Samples\Templates\VRSandbox\VRSandbox\NativeLibs\Windows\x64\NativeLibrary.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
Windows-Tests (Release, Simple) / Test (Release, Simple)
The assembly 'stride\Templates\Samples\Templates\VRSandbox\VRSandbox\NativeLibs\UWP\x86\NativeLibrary.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
Windows-Tests (Release, Simple) / Test (Release, Simple)
The assembly 'stride\Templates\Samples\Templates\VRSandbox\VRSandbox\NativeLibs\UWP\x64\NativeLibrary.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
Windows-Tests (Release, Simple) / Test (Release, Simple)
The assembly 'stride\Templates\Samples\Templates\VRSandbox\VRSandbox\NativeLibs\UWP\ARM\NativeLibrary.dll' is not inside the 'lib' folder and hence it won't be added as a reference when the package is installed into a project. Move it into the 'lib' folder if it needs to be referenced.
Windows-Tests (Release, Simple) / Test (Release, Simple)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "BepuPhysics
Windows-Tests (Release, Simple) / Test (Release, Simple)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Microsoft.Management.Infrastructure
Windows-Tests (Release, Simple) / Test (Release, Simple)
A stable release of a package should not have a prerelease dependency. Either modify the version spec of dependency "Stride.Mono.TextTemplating
Windows-Tests (Release, Game) / Game Direct3D12 (Release)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Windows-Tests (Release, Game) / Game Direct3D12 (Release): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2103
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Tests (Release, Game) / Game Direct3D12 (Release): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2102
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Tests (Release, Game) / Game Direct3D12 (Release): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2101
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Tests (Release, Game) / Game Direct3D12 (Release): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2100
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Tests (Release, Game) / Game Direct3D12 (Release): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2072
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Tests (Release, Game) / Game Direct3D12 (Release): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2071
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Tests (Release, Game) / Game Direct3D12 (Release): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2070
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Tests (Release, Game) / Game Direct3D12 (Release): sources/engine/Stride.Audio/Native/XAudio2.cpp#L2069
first argument in call to '__builtin_memcpy' is a pointer to non-trivially copyable type 'X3DAUDIO_VECTOR' (aka 'XMFLOAT3')
Windows-Tests (Release, Game) / Game Direct3D12 (Release): sources/engine/Stride.Audio/Native/XAudio2.cpp#L1624
first argument in call to '__builtin_memset' is a pointer to non-trivially copyable type 'X3DAUDIO_EMITTER' (aka 'struct X3DAUDIO_EMITTER')
Windows-Tests (Release, Game) / Game Direct3D12 (Release): sources/engine/Stride.Audio/Native/XAudio2.cpp#L1531
first argument in call to '__builtin_memset' is a pointer to non-trivially copyable type 'X3DAUDIO_LISTENER' (aka 'struct X3DAUDIO_LISTENER')