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This repository was archived by the owner on May 18, 2019. It is now read-only.
I'm looking at the materials in Cycles. One thing I noticed is that a lot of colors are too bright. This is most notable for black and dark grey: they don't appear dark at all, not in the viewport and not in the render. I think the reason for this lies in gamma correction. When I just go to the peeron color list, copy the rgb hex code and paste it in the color pop-up in the viewport, it gives me a correct color. However, when I taka the rgb hex code and programatically convert it to rgb coordinates, it gives me the same faint color. The only difference lies in the fact that in the second case the color wasn't gamma corrected. To resolve this issue, it should either be figured out how to gamma correct the colors, or all the colors should be implemented manually into a dictionary. The first option seems to be the best one, however, it's very hard to find information on this.
I'm looking at the materials in Cycles. One thing I noticed is that a lot of colors are too bright. This is most notable for black and dark grey: they don't appear dark at all, not in the viewport and not in the render. I think the reason for this lies in gamma correction. When I just go to the peeron color list, copy the rgb hex code and paste it in the color pop-up in the viewport, it gives me a correct color. However, when I taka the rgb hex code and programatically convert it to rgb coordinates, it gives me the same faint color. The only difference lies in the fact that in the second case the color wasn't gamma corrected. To resolve this issue, it should either be figured out how to gamma correct the colors, or all the colors should be implemented manually into a dictionary. The first option seems to be the best one, however, it's very hard to find information on this.