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Chinese_Name.csproj
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127 lines (122 loc) · 5.82 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>disable</Nullable>
<OutputType>Library</OutputType>
<LangVersion>11</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\worldbox_Data\StreamingAssets\mods\NML\Assemblies\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\worldbox_Data\StreamingAssets\mods\NML\Assembly-CSharp-Publicized.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>..\..\worldbox_Data\Managed\DOTween.dll</HintPath>
</Reference>
<Reference Include="Ionic.Zlib.CF">
<HintPath>..\..\worldbox_Data\Managed\Ionic.Zlib.CF.dll</HintPath>
</Reference>
<Reference Include="NeoModLoader">
<HintPath>..\..\worldbox_Data\StreamingAssets\mods\NeoModLoader.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\..\worldbox_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Purchasing.Common">
<HintPath>..\..\worldbox_Data\Managed\Purchasing.Common.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.Purchasing.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing.AppleCore">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.Purchasing.AppleCore.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing.AppleMacosStub">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.Purchasing.AppleMacosStub.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing.AppleStub">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.Purchasing.AppleStub.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing.Codeless">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.Purchasing.Codeless.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing.SecurityCore">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.Purchasing.SecurityCore.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing.SecurityStub">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.Purchasing.SecurityStub.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing.Stores">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.Purchasing.Stores.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing.WinRTCore">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.Purchasing.WinRTCore.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing.WinRTStub">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.Purchasing.WinRTStub.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>