|
1 | 1 | package environment |
2 | 2 |
|
3 | 3 | import ( |
| 4 | + "errors" |
4 | 5 | "log" |
5 | 6 | "os" |
6 | 7 | "path/filepath" |
7 | 8 |
|
8 | 9 | "github.com/joho/godotenv" |
9 | 10 | ) |
10 | 11 |
|
| 12 | +const ( |
| 13 | + envFileDevelopment = ".env.development" |
| 14 | + envFileProduction = ".env.production" |
| 15 | +) |
| 16 | + |
| 17 | +var errNoBuildDirectory = errors.New("build directory does not exist, run `npm install` and `npm run build` in the web directory") |
| 18 | + |
11 | 19 | func LoadEnvironmentVariables() { |
12 | | - files := []string{ |
13 | | - ".env.development", |
14 | | - ".env.production", |
15 | | - } |
| 20 | + if err := loadConfigs(); err != nil { |
| 21 | + if errors.Is(err, errNoBuildDirectory) { |
| 22 | + log.Fatal("Environment:", err) |
| 23 | + } |
16 | 24 |
|
17 | | - // Load base environment file if available |
18 | | - loadEnvironmentFile(".env") |
| 25 | + log.Println("Environment: Failed to find config in CWD, changing CWD to executable path") |
19 | 26 |
|
20 | | - for _, file := range files { |
21 | | - loadEnvironmentFile(file) |
22 | | - setDefaultEnvironmentVariables() |
23 | | - return |
24 | | - } |
| 27 | + executablePath, executableErr := os.Executable() |
| 28 | + if executableErr != nil { |
| 29 | + log.Fatal("Environment:", executableErr) |
| 30 | + } |
25 | 31 |
|
26 | | - log.Println("Environment: Could not find any environment files") |
27 | | - os.Exit(0) |
28 | | -} |
| 32 | + if chdirErr := os.Chdir(filepath.Dir(executablePath)); chdirErr != nil { |
| 33 | + log.Fatal("Environment:", chdirErr) |
| 34 | + } |
29 | 35 |
|
30 | | -func loadEnvironmentFile(filePath string) { |
31 | | - currentWorkingDirectory, err := os.Getwd() |
32 | | - if err != nil { |
33 | | - log.Fatal("Environment:", err) |
| 36 | + if retryErr := loadConfigs(); retryErr != nil { |
| 37 | + log.Fatal("Environment:", retryErr) |
| 38 | + } |
34 | 39 | } |
35 | 40 |
|
36 | | - path := filepath.Join(currentWorkingDirectory, filePath) |
37 | | - |
38 | | - if _, err := os.Stat(path); err == nil { |
39 | | - err := godotenv.Overload(path) |
| 41 | + setDefaultEnvironmentVariables() |
| 42 | +} |
40 | 43 |
|
41 | | - if err != nil { |
42 | | - log.Println("Environment: Error occurred loading environment file", path) |
43 | | - log.Println(err) |
| 44 | +func loadConfigs() error { |
| 45 | + if os.Getenv(APP_ENV) == "development" { |
| 46 | + log.Println("Environment: Loading `" + envFileDevelopment + "`") |
| 47 | + return godotenv.Load(envFileDevelopment) |
| 48 | + } |
44 | 49 |
|
45 | | - os.Exit(0) |
46 | | - } |
| 50 | + log.Println("Environment: Loading `" + envFileProduction + "`") |
| 51 | + if err := godotenv.Load(envFileProduction); err != nil { |
| 52 | + return err |
| 53 | + } |
47 | 54 |
|
48 | | - log.Println("Environment: Loaded", filePath) |
| 55 | + if _, err := os.Stat("./web/build"); os.IsNotExist(err) && os.Getenv(FRONTEND_DISABLED) == "" { |
| 56 | + return errNoBuildDirectory |
49 | 57 | } |
| 58 | + |
| 59 | + return nil |
50 | 60 | } |
51 | 61 |
|
52 | 62 | func setDefaultEnvironmentVariables() { |
|
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