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FileSystem.cpp
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92 lines (78 loc) · 1.56 KB
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#include "FileSystem.h"
#include <string>
#ifdef _WIN32
// Windows
#include <windows.h>
#else
// Mac
#include <sys/types.h>
#include <sys/stat.h>
#include <dirent.h>
#endif
namespace FileSystem
{
#ifdef _WIN32
// Windows
void getFilesInDirectory(const std::string& directory, std::list<std::string>& files)
{
files.clear();
// Find the first file in the directory.
WIN32_FIND_DATA ffd;
std::string path = directory + "\\*.*";
HANDLE hFind = FindFirstFile(path.c_str(), &ffd);
if (INVALID_HANDLE_VALUE == hFind)
{
// No files found, display error message and return!
return;
}
// Add all files in this directory to a list of strings
do
{
std::string temp = ffd.cFileName;
if (temp != "." && temp != ".." &&
!(ffd.dwFileAttributes & FILE_ATTRIBUTE_HIDDEN))
{
files.push_back(temp);
}
} while (FindNextFile(hFind, &ffd) != 0);
}
void createDirectory(const std::string& directory)
{
CreateDirectory(directory.c_str(), NULL);
}
#else
// Mac
void getFilesInDirectory(const std::string& directory, std::list<std::string>& files)
{
// Thanks http://www.lemoda.net/c/list-directory/
DIR* d;
const char* dir_name = directory.c_str();
// Open
d = opendir(dir_name);
if (d)
{
while (1)
{
dirent* entry;
entry = readdir(d);
if (!entry)
{
break;
}
std::string fileName(entry->d_name);
// Ignore hidden stuff
if (fileName[0] != '.')
{
files.push_back(fileName);
}
}
// Close
closedir(d);
}
}
void createDirectory(const std::string& directory)
{
mkdir(directory.c_str(), 0700);
}
#endif
} // namespace