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33 lines (27 loc) · 795 Bytes
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AudioManager.cs
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33 lines (27 loc) · 795 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioManager : MonoBehaviour {
private static AudioManager _instance;
public static AudioManager Instance {
get { return _instance; }
}
public float minPitch = 0.9f;
public float maxPitch = 1.1f;
public AudioSource efxSource;
public void RandomPlay(params AudioClip[] clips) {
float pitch = Random.Range(minPitch, maxPitch);
int index = Random.Range(0,clips.Length);
AudioClip clip = clips[index];
efxSource.clip = clip;
efxSource.pitch = pitch;
efxSource.Play();
}
// Use this for initialization
void Awake () {
_instance = this;
}
// Update is called once per frame
void Update () {
}
}