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minimal_compact_font.ggcode
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258 lines (208 loc) · 8.98 KB
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// MINIMAL COMPACT FONT - Old School Algorithm
// Complete A-Z, 0-9 in absolute minimal code
// Based on classic computer font algorithms
note {=== Minimal Compact Font System ===}
note {Ultra-compact: Complete character set in minimal code}
let safe_z = 2
// SINGLE FUNCTION: All characters using coordinate patterns
function draw_char(x, y, char, size) {
note {Drawing '[char]' at X[x] Y[y]}
let w = size / 2 // Half width
let h = size / 2 // Half height
// LETTERS: Each defined by key coordinate points
if char == "A" {
// A: Triangle + crossbar (3 strokes)
G0 Z[safe_z] X[x-w] Y[y-h]; G0 Z[0]; G1 X[x] Y[y+h]; G1 X[x+w] Y[y-h]; G0 Z[safe_z]
G0 X[x-w/2] Y[y]; G0 Z[0]; G1 X[x+w/2] Y[y]; G0 Z[safe_z]
}
if char == "B" {
// B: Left line + two bumps
G0 Z[safe_z] X[x-w] Y[y-h]; G0 Z[0]; G1 X[x-w] Y[y+h]; G1 X[x+w/2] Y[y+h]; G1 X[x+w/2] Y[y]; G1 X[x-w] Y[y]; G1 X[x+w/2] Y[y]; G1 X[x+w/2] Y[y-h]; G1 X[x-w] Y[y-h]; G0 Z[safe_z]
}
if char == "C" {
// C: Open rectangle
G0 Z[safe_z] X[x+w] Y[y+h]; G0 Z[0]; G1 X[x-w] Y[y+h]; G1 X[x-w] Y[y-h]; G1 X[x+w] Y[y-h]; G0 Z[safe_z]
}
if char == "D" {
// D: Rectangle
G0 Z[safe_z] X[x-w] Y[y-h]; G0 Z[0]; G1 X[x-w] Y[y+h]; G1 X[x+w] Y[y+h]; G1 X[x+w] Y[y-h]; G1 X[x-w] Y[y-h]; G0 Z[safe_z]
}
if char == "E" {
// E: Left line + 3 horizontals
G0 Z[safe_z] X[x-w] Y[y-h]; G0 Z[0]; G1 X[x-w] Y[y+h]; G1 X[x+w] Y[y+h]; G0 Z[safe_z]
G0 X[x-w] Y[y]; G0 Z[0]; G1 X[x+w/2] Y[y]; G0 Z[safe_z]
G0 X[x-w] Y[y-h]; G0 Z[0]; G1 X[x+w] Y[y-h]; G0 Z[safe_z]
}
if char == "F" {
// F: Like E but no bottom
G0 Z[safe_z] X[x-w] Y[y-h]; G0 Z[0]; G1 X[x-w] Y[y+h]; G1 X[x+w] Y[y+h]; G0 Z[safe_z]
G0 X[x-w] Y[y]; G0 Z[0]; G1 X[x+w/2] Y[y]; G0 Z[safe_z]
}
if char == "G" {
// G: C with inner bar
G0 Z[safe_z] X[x+w] Y[y+h]; G0 Z[0]; G1 X[x-w] Y[y+h]; G1 X[x-w] Y[y-h]; G1 X[x+w] Y[y-h]; G1 X[x+w] Y[y]; G1 X[x] Y[y]; G0 Z[safe_z]
}
if char == "H" {
// H: Two verticals + crossbar
G0 Z[safe_z] X[x-w] Y[y-h]; G0 Z[0]; G1 X[x-w] Y[y+h]; G0 Z[safe_z]
G0 X[x+w] Y[y-h]; G0 Z[0]; G1 X[x+w] Y[y+h]; G0 Z[safe_z]
G0 X[x-w] Y[y]; G0 Z[0]; G1 X[x+w] Y[y]; G0 Z[safe_z]
}
if char == "I" {
// I: Center vertical + bars
G0 Z[safe_z] X[x-w] Y[y+h]; G0 Z[0]; G1 X[x+w] Y[y+h]; G0 Z[safe_z]
G0 X[x] Y[y+h]; G0 Z[0]; G1 X[x] Y[y-h]; G0 Z[safe_z]
G0 X[x-w] Y[y-h]; G0 Z[0]; G1 X[x+w] Y[y-h]; G0 Z[safe_z]
}
if char == "J" {
// J: Right vertical + curve
G0 Z[safe_z] X[x-w] Y[y+h]; G0 Z[0]; G1 X[x+w] Y[y+h]; G0 Z[safe_z]
G0 X[x+w] Y[y+h]; G0 Z[0]; G1 X[x+w] Y[y-h/2]; G1 X[x] Y[y-h]; G1 X[x-w/2] Y[y-h]; G0 Z[safe_z]
}
if char == "K" {
// K: Left vertical + diagonals
G0 Z[safe_z] X[x-w] Y[y-h]; G0 Z[0]; G1 X[x-w] Y[y+h]; G0 Z[safe_z]
G0 X[x-w] Y[y]; G0 Z[0]; G1 X[x+w] Y[y+h]; G0 Z[safe_z]
G0 X[x-w] Y[y]; G0 Z[0]; G1 X[x+w] Y[y-h]; G0 Z[safe_z]
}
if char == "L" {
// L: Left vertical + bottom
G0 Z[safe_z] X[x-w] Y[y-h]; G0 Z[0]; G1 X[x-w] Y[y+h]; G0 Z[safe_z]
G0 X[x-w] Y[y-h]; G0 Z[0]; G1 X[x+w] Y[y-h]; G0 Z[safe_z]
}
if char == "M" {
// M: Two verticals + peak
G0 Z[safe_z] X[x-w] Y[y-h]; G0 Z[0]; G1 X[x-w] Y[y+h]; G1 X[x] Y[y+h/2]; G1 X[x+w] Y[y+h]; G1 X[x+w] Y[y-h]; G0 Z[safe_z]
}
if char == "N" {
// N: Two verticals + diagonal
G0 Z[safe_z] X[x-w] Y[y-h]; G0 Z[0]; G1 X[x-w] Y[y+h]; G1 X[x+w] Y[y-h]; G1 X[x+w] Y[y+h]; G0 Z[safe_z]
}
if char == "O" {
// O: Rectangle
G0 Z[safe_z] X[x-w] Y[y-h]; G0 Z[0]; G1 X[x-w] Y[y+h]; G1 X[x+w] Y[y+h]; G1 X[x+w] Y[y-h]; G1 X[x-w] Y[y-h]; G0 Z[safe_z]
}
if char == "P" {
// P: Left vertical + top bump
G0 Z[safe_z] X[x-w] Y[y-h]; G0 Z[0]; G1 X[x-w] Y[y+h]; G1 X[x+w] Y[y+h]; G1 X[x+w] Y[y]; G1 X[x-w] Y[y]; G0 Z[safe_z]
}
if char == "Q" {
// Q: O with tail
G0 Z[safe_z] X[x-w] Y[y-h]; G0 Z[0]; G1 X[x-w] Y[y+h]; G1 X[x+w] Y[y+h]; G1 X[x+w] Y[y-h]; G1 X[x-w] Y[y-h]; G0 Z[safe_z]
G0 X[x+w/2] Y[y-h/2]; G0 Z[0]; G1 X[x+w] Y[y-h]; G0 Z[safe_z]
}
if char == "R" {
// R: P + diagonal
G0 Z[safe_z] X[x-w] Y[y-h]; G0 Z[0]; G1 X[x-w] Y[y+h]; G1 X[x+w] Y[y+h]; G1 X[x+w] Y[y]; G1 X[x-w] Y[y]; G1 X[x+w] Y[y-h]; G0 Z[safe_z]
}
if char == "S" {
// S: Snake
G0 Z[safe_z] X[x-w] Y[y+h]; G0 Z[0]; G1 X[x+w] Y[y+h]; G1 X[x+w] Y[y]; G1 X[x-w] Y[y]; G1 X[x-w] Y[y-h]; G1 X[x+w] Y[y-h]; G0 Z[safe_z]
}
if char == "T" {
// T: Top bar + center vertical
G0 Z[safe_z] X[x-w] Y[y+h]; G0 Z[0]; G1 X[x+w] Y[y+h]; G0 Z[safe_z]
G0 X[x] Y[y+h]; G0 Z[0]; G1 X[x] Y[y-h]; G0 Z[safe_z]
}
if char == "U" {
// U: Horseshoe
G0 Z[safe_z] X[x-w] Y[y+h]; G0 Z[0]; G1 X[x-w] Y[y-h]; G1 X[x+w] Y[y-h]; G1 X[x+w] Y[y+h]; G0 Z[safe_z]
}
if char == "V" {
// V: Converging
G0 Z[safe_z] X[x-w] Y[y+h]; G0 Z[0]; G1 X[x] Y[y-h]; G1 X[x+w] Y[y+h]; G0 Z[safe_z]
}
if char == "W" {
// W: Double V
G0 Z[safe_z] X[x-w] Y[y+h]; G0 Z[0]; G1 X[x-w/2] Y[y-h]; G1 X[x] Y[y+h/2]; G1 X[x+w/2] Y[y-h]; G1 X[x+w] Y[y+h]; G0 Z[safe_z]
}
if char == "X" {
// X: Cross
G0 Z[safe_z] X[x-w] Y[y-h]; G0 Z[0]; G1 X[x+w] Y[y+h]; G0 Z[safe_z]
G0 X[x-w] Y[y+h]; G0 Z[0]; G1 X[x+w] Y[y-h]; G0 Z[safe_z]
}
if char == "Y" {
// Y: Converging to center
G0 Z[safe_z] X[x-w] Y[y+h]; G0 Z[0]; G1 X[x] Y[y]; G1 X[x] Y[y-h]; G0 Z[safe_z]
G0 X[x+w] Y[y+h]; G0 Z[0]; G1 X[x] Y[y]; G0 Z[safe_z]
}
if char == "Z" {
// Z: Zigzag
G0 Z[safe_z] X[x-w] Y[y+h]; G0 Z[0]; G1 X[x+w] Y[y+h]; G1 X[x-w] Y[y-h]; G1 X[x+w] Y[y-h]; G0 Z[safe_z]
}
// NUMBERS: Seven-segment style
if char == "0" {
G0 Z[safe_z] X[x-w] Y[y-h]; G0 Z[0]; G1 X[x-w] Y[y+h]; G1 X[x+w] Y[y+h]; G1 X[x+w] Y[y-h]; G1 X[x-w] Y[y-h]; G0 Z[safe_z]
}
if char == "1" {
G0 Z[safe_z] X[x] Y[y-h]; G0 Z[0]; G1 X[x] Y[y+h]; G0 Z[safe_z]
}
if char == "2" {
G0 Z[safe_z] X[x-w] Y[y+h]; G0 Z[0]; G1 X[x+w] Y[y+h]; G1 X[x+w] Y[y]; G1 X[x-w] Y[y]; G1 X[x-w] Y[y-h]; G1 X[x+w] Y[y-h]; G0 Z[safe_z]
}
if char == "3" {
G0 Z[safe_z] X[x-w] Y[y+h]; G0 Z[0]; G1 X[x+w] Y[y+h]; G1 X[x+w] Y[y-h]; G1 X[x-w] Y[y-h]; G0 Z[safe_z]
G0 X[x-w/2] Y[y]; G0 Z[0]; G1 X[x+w] Y[y]; G0 Z[safe_z]
}
if char == "4" {
G0 Z[safe_z] X[x-w] Y[y+h]; G0 Z[0]; G1 X[x-w] Y[y]; G1 X[x+w] Y[y]; G0 Z[safe_z]
G0 X[x+w] Y[y+h]; G0 Z[0]; G1 X[x+w] Y[y-h]; G0 Z[safe_z]
}
if char == "5" {
G0 Z[safe_z] X[x+w] Y[y+h]; G0 Z[0]; G1 X[x-w] Y[y+h]; G1 X[x-w] Y[y]; G1 X[x+w] Y[y]; G1 X[x+w] Y[y-h]; G1 X[x-w] Y[y-h]; G0 Z[safe_z]
}
if char == "6" {
G0 Z[safe_z] X[x+w] Y[y+h]; G0 Z[0]; G1 X[x-w] Y[y+h]; G1 X[x-w] Y[y-h]; G1 X[x+w] Y[y-h]; G1 X[x+w] Y[y]; G1 X[x-w] Y[y]; G0 Z[safe_z]
}
if char == "7" {
G0 Z[safe_z] X[x-w] Y[y+h]; G0 Z[0]; G1 X[x+w] Y[y+h]; G1 X[x] Y[y-h]; G0 Z[safe_z]
}
if char == "8" {
G0 Z[safe_z] X[x-w] Y[y-h]; G0 Z[0]; G1 X[x-w] Y[y+h]; G1 X[x+w] Y[y+h]; G1 X[x+w] Y[y-h]; G1 X[x-w] Y[y-h]; G0 Z[safe_z]
G0 X[x-w] Y[y]; G0 Z[0]; G1 X[x+w] Y[y]; G0 Z[safe_z]
}
if char == "9" {
G0 Z[safe_z] X[x-w] Y[y-h]; G0 Z[0]; G1 X[x+w] Y[y-h]; G1 X[x+w] Y[y+h]; G1 X[x-w] Y[y+h]; G1 X[x-w] Y[y]; G1 X[x+w] Y[y]; G0 Z[safe_z]
}
// SPECIAL
if char == " " { note {Space} }
if char == "." { G0 Z[safe_z] X[x] Y[y-h]; G0 Z[0]; G1 X[x+w/4] Y[y-h]; G1 X[x+w/4] Y[y-h+w/4]; G1 X[x] Y[y-h+w/4]; G1 X[x] Y[y-h]; G0 Z[safe_z] }
if char == "!" { G0 Z[safe_z] X[x] Y[y]; G0 Z[0]; G1 X[x] Y[y+h]; G0 Z[safe_z]; G0 X[x] Y[y-h]; G0 Z[0]; G1 X[x+w/4] Y[y-h]; G1 X[x+w/4] Y[y-h+w/4]; G1 X[x] Y[y-h+w/4]; G1 X[x] Y[y-h]; G0 Z[safe_z] }
}
// DEMO: Complete character set
note {=== Minimal Compact Font Demo ===}
// Alphabet
let alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
let x_pos = 0
let y_pos = 20
for letter in alphabet {
draw_char(x_pos, y_pos, letter, 6)
x_pos = x_pos + 8
if x_pos > 100 {
x_pos = 0
y_pos = y_pos - 10
}
}
// Numbers
let numbers = "0123456789"
x_pos = 0
y_pos = 0
for digit in numbers {
draw_char(x_pos, y_pos, digit, 6)
x_pos = x_pos + 8
}
// Sample text
let sample = "HELLO WORLD 2024!"
x_pos = 0
y_pos = -15
for char in sample {
draw_char(x_pos, y_pos, char, 8)
x_pos = x_pos + 10
}
// Return to safe position
G0 Z[safe_z] X[0] Y[0]
note {=== Minimal Compact Font Complete ===}
note {Single function handles all A-Z, 0-9, punctuation}
note {Ultra-compact: Each character in 1-3 lines of code}
note {Old-school algorithm: Coordinate-based patterns}
note {Perfect for embedded systems and CNC}